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Estimates project esports viewers to outnumber those for every American sports league except the NFL by 2021. Around one-third of Gen Z members have recently watched an esports tournament, and as young people gain more influence as consumers, esports will reap the monetary rewards. Gambling, gambling, advertising, merchandising, content creation, and so much more will grow. Legislators must decide whether to classify esports as a true sport. Virtual reality’s influence will grow as more consumer-friendly devices like Oculus Quest bring accessible VR into more households.