Too Long; Didn't Read
It’s not just that esports had a significant growth — now the <a href="https://www.reuters.com/article/us-esports-olympics-ruggiero/lessons-to-be-learned-from-virtual-world-says-olympian-ruggiero-idUSKBN1HJ2TC" target="_blank">traditional, real sports must catch up</a>. The esports industry generated a <a href="https://dotesports.com/business/news/study-esports-industry-revenue-2017-superdata-predictions-19399" target="_blank">whopping $1.5 billion total revenue in 2017</a> and is still growing. There are 2.2 billion gamers in the world, which means every 1 in 4 people is a gamer.