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SOLID Design: Interface Segregation Principle in C++ by@IndianWestCoast
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SOLID Design: Interface Segregation Principle in C++

by Vishal Chovatiya4mMay 28th, 2020
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The SOLID design principles focus on developing software that is easy to maintainable, reusable & extendable. In this article, we will see a code violating the Interface Segregation Principle in C++. This is the fourth & by far the simplest design principle of a series SOLID as a Rock design principles. The code snippets you see throughout this series of articles are simplified not sophisticated. They are compiled using C++20(though I have used Modern C++ features up to C++17 in most cases)
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Vishal Chovatiya

Vishal Chovatiya

@IndianWestCoast

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Vishal Chovatiya@IndianWestCoast
Software Developer⌨, Fitness Freak🏋, Geek🤓, Hipster🕴, Blogger👨‍💻, Productivity Hacker⌚

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