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Online "Skins World" Reaches $25B in Past 5 Years. What’s Next?by@brianwallace
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Online "Skins World" Reaches $25B in Past 5 Years. What’s Next?

by Brian Wallace3mFebruary 13th, 2020
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In-game skins are visual wearables either earned within a video game through feats of accomplishment, or can be purchased by users via tokens or money. Skins turnover reached around $25 billion over the last 5 years. Top tier games like Fortnite and APEX Legends are building their in-game economy around virtual assets, season passes, etc. Multiple celebrities and famous brands such as Louis Vuitton, Moschino and Nike are launching their own skins collection within video games. The market took off in late 2012 as Valve introduced the Steam Community Market.

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Brian Wallace

Brian Wallace

@brianwallace

Founder @ NowSourcing | Contributor at Hackernoon | Advisor: Google Small Biz, SXSW

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Brian Wallace@brianwallace
Founder @ NowSourcing | Contributor at Hackernoon | Advisor: Google Small Biz, SXSW

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