Too Long; Didn't Read
The concept that underpins “virtual reality” — the idea of making people feel they’re somewhere <em>other</em> than where they actually are — goes back to the 19th century in the form of technology like stereoscopic viewers. But our current understanding of VR and even AR as computer-simulated or computer-augmented versions of reality originated with the military, manufacturing, media, and other massive industries. Furthermore, the technology of the future — from VR to sentient robots — has til now been the stuff of science fiction. The average person, therefore — especially those who haven’t grown up with access to technology or any familiarity with its concepts — likely still sees these powerful tools as either pie in the sky or as behemoth technologies available only to moneyed corporations and the government.